![]() With that in hand, head all the way back the big room in the dungeon, the one with the dungeon's big treasure chest. Do so, head east through the door, and open the treasure chest there to get the dungeon's Big Key. In here, you have to fall through the hole in the upper righthand corner. Swing around on this walkway to the doorway with the staircase heading upstairs. Don't go north (it's a waste of time), but push the blocks to your left out of the way, and go up the stairs on the other side. In here, head west and go down the stairs. ![]() Go up these stairs, swing around, and head west through the door. Now that there's water here, we can avoid those blocks and gain access to the stairs on the other side. Work your way left again until you reach the area where the blocks were halting access. Push the switch up to get the water to run, and then hit the switch to lift the blocks back up (later you will need the red blocks down in order to reach Big Key), leave the room heading east to the large room, heading to the southwest door. Kill or avoid the enemies in the room, and use your Magical Boomerang on the crystal there to get the blocks to go down. In the room beyond the locked door, there's another switch that'll make the water start to run again. Use the Key on the locked door to gain access to the next room. Once back here, go north and up the stairs at the northwest of the large room, to where the locked door is. Then head back to the previous room, and back to the big room. Go to the room at your north, lift up another skull pot here, and grab another Key. In here, kill or avoid the enemies, and head downstairs via the staircase at your left. In here, head to the lower west end of the room, go up the stairs, and go through the door leading west into another room. ![]() With that in hand, go back north to the previous big room. Here, push the blocks out of your way and a treasure chest will appear, holding the dungeon's Compass. Continue south, then west, then north through another door. In this new room, go east, then south through another door. In this rather large room, go down the stairs to the shallow water, and head through the door at the south of the room. Swim to your west and climb up the broken ladder, to a new platform before unreachable. Head south back into the previous room and jump into the water. Otherwise, equip the Hammer, pound through the moles, and flip the switch there to make the water flow back through into the previous room. In here, you can bomb through the left cracked wall if you want for some goodies. This time, go up the stairs leading north and use the Key on the locked door there. Lift it up to get a Key, and then go back to the previous room. At the end of the corridor is a skull pot. Go north through the door into a small corridor. In here, kill or avoid the enemies, avoid the fire snake and the fireballs, and go down the stairs at your west. Use the Key on the door on the lefthand side of the room at the bottom, and go through to the next room. Move the skull pots to get some items and another Key. Go through the hole you make in the wall and open the treasure chest on the other side to get the dungeon's Map. Down here, go to the left wall and use a Bomb where there's a crack. Go through the door and down the stairs to the next floor. Open the chest to get a Key and use it to open the locked door at the north of the room. Here, kill the enemies on the water and make a treasure chest appear. Once you get into the Swamp Palace, go north and jump into the water. Remember, if the water isn't flowing in the Light World watergate, you won't get too far in the Swamp Palace. Once that's done, leave the watergate, use the Magic Mirror to get back to the Dark World, and enter the Watergate Dungeon. Go inside, push the blocks out of the way and pull the right-hand side switch inside the building to get the water running. What you should do is teleport to the Light World and go down to the watergate. It's the same building where we got an early Heart Piece in the game, in the marshes of the Light World, we're just now in the Dark World. Once you do all of that (you can see the corresponding sections of the guide for whatever you need to know how to get above), it's time to go to the Swamp Palace, which is located south of where Link's house would be, but in the Dark World. Get the "1/2" Magic Power (see Secrets section).Activate the Flying Duck (see Secrets section).
0 Comments
Leave a Reply. |